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An example of a beat would be square, square, circle, square (Pata, Pata, Pata, Pon!) which commands units to march forward.
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The units will move across a two dimensional plane, where they will encounter treasures, obstacles, and enemies. There are beats for marching forward, attacking, defending, moving, and many other battlefield actions. A different drum is assigned to each of the face buttons, and a different drum beat will result in different actions. The player takes the role of the commander of the Patapons on their quest, and controls them with the beats of a drum. Patapon 2 is, like its predecessor, a fusion of rhythm and real time strategy games. They must now defeat the Karmen and find out who their real enemy is.
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Kraken that easily defeated them and washes them ashore in a strange new land where they meet a new tribe of people called the "Karmen". On their journey, the Patapons are attacked by a Patapon 2 continues from where the original left off: the Patapons have completed construction of their boat and they have set sail for new lands.
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